The Great Convergence of AAA Games

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Let’s be honest: nowadays, almost every AAA game looks the same. They are all action games with RGP elements and a crafting system and some kind of open world. It is almost like playing the same game over and over again. The latest God of War (2018) is a good example of this year-long trend in the gaming industry that I called The Convergence. Let’s talk a bit about this.

What makes a story a good story

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At the beginning of January, I put my hands on a dirty cheap Play Station 4 because, in the new house, I have no space for a gaming PC. Since then, I decided to make up for a bunch of games I missed in the last years starting from these two: Horizon Zero Dawn (Guerrilla Games, 2017) and The Last of Us (Naughty Dog, 2013). I approached them with diametrically opposed expectations, and in both cases, my expectations were very wrong. So I started asking myself why I was wrong and what I look for in games and narrative media.

Why I love Narration Through Discovery

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Yesterday I was reflecting about an interesting fact: in the list of “my favorite games of all times,” the top 10 is packed with games that share all a common element. The games are:

  • Dark Souls
  • Dark Souls II
  • Well… every game of the soulborne genre.
  • Hollow Knight
  • The Legend of Zelda: Breath of the Wild
  • And more.

Can you guess what they all have in common?

Sure, they all have a decadent setting (the world is falling or is recovering after a cataclysm), but there is a way more common design element: narration through discovery.

How to manage a Videogames Bibliography in LaTeX

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There is a common question in academia for people working on videogames: “Is there a consensus on how to cite videogames in academic papers?”. Obviously not, there is no consensus and probably never will. However, I will try to show you a solution to this problem that I enjoyed a lot in the last months. It is clear, it is customizable and it is the most formal way I’ve found to do that.